Sibonga National High School

Sibonga, Cebu

www.sibonganhs.weebly.com

 

PROJECT BASED LEARNING IN ARLING PANLIPUNAN

 

EMILIO B. ESCANILLAN, JR

MT- I ( Social Studies)

[email protected]

 

KABATAAN NASA INYO ANG TAGUMPAY NG BAYAN

 

�Bad officials are elected by good citizens who do not vote.�  ~George Jean Nathan

 

�Mankind will never see an end of trouble until... lovers of wisdom come to hold political power, or the holders of power... become lovers of wisdom.�  ~Plato, The Republic

 

Nalalapit na ang halalan para sa Sangguniang Kabataan ng ating bansa. Ang commission on Elections ay nagsasagawa ng paligsahan sa paggawa ng kampanya na hikayatin ang mga kabataan na bumuto sa nararating na halalan. Ang iyong pangkat ay sasali sa paligsahang ito

 

Tingnan ang mga datos ng nakaraang halalan ng Sangguniang Kabataan ng iyong Barangay.

 

Ang mga kabataan ba sa nakaraang halalan ay bumoto? Ang dami ng bumoto ba� sa nakaraang halalan sa Sangguniang Kabataan sa inyong barangay� ay tumaas ?� bumaba?o pantay?

 

Ang inyong gagawin :

 

I :� �Gumawa ng survey sa iyong paaralan ng mga mag-aaral na maari ng bumuto at �isa ng rehistradong butante sa nalalapit na Halalalan ng Sanggunihang �Kabataan.

 

 

II :� ��Gumawa ng grap na magpapakita ng resulta ng �iyong �survey�

 

III :� Gumawa ng � campaign materials� na magpapakita ng �kahalagahan ng pagboto sa Halalan ng ������������� Sangguniang� Kabataan. ( maaring gumawa ng brochure, news print, komiks, powerpoint � presentation o anumang uri ng digital presentation )

�����

������ Kailangan na ang nagawa ninyong campaign materials ay kaakit-akit sa mga kabataan, katanggap-���� tanggap sa tunay na buhay at higit sa lahat kailangang maliit lang �na halaga ang ginamit sa paggawa nito.

 

IV :� Ipresenta sa klase ang inyong nagawang proyekto upang malaman ang mga bagay na dapat at di dapat ilagay sa proyekto.

 

V :� Tingnan at pag-aralan ang Rubrics sa ibaba na siyang maging gabay sa paggawa ng �proyekto.

 

 

 

CATEGORY

4

3

2

1

Campaign/

Product

Students create an original, accurate and interesting product that adequately addresses the issue.

Students create an accurate product that adequately addresses the issue.

Students create an accurate product but it does not adequately address the issue.

The product is not accurate.

Brainstorming - Solutions

Students identify more than 4 reasonable, insightful possible solutions/strategies to encourage change.

Students identify at least 4 reasonable, insightful possible solutions/strategies to encourage change.

Students identify at least 3 reasonable, insightful possible solutions/strategies to encourage change.

Students identify fewer than 3 reasonable, insightful possible solutions/strategies to encourage change.

Brainstorming - Problems

Students identify more than 4 reasonable, insightful barriers/problems that need to change.

Students identify at least 4 reasonable, insightful barriers/problems that need to change.

Students identify at least 3 reasonable, insightful barriers/problems that need to change.

Students identify fewer than 3 reasonable, insightful barriers/problems that need to change.

Research/Statistical Data

Students include 4 or more high-quality examples or pieces of data to support their campaign.

Students include at least 3 high-quality examples or pieces of data to support their campaign.

Students include at least 2 high-quality examples or pieces of data to support their campaign.

Students include fewer than 2 high-quality examples or pieces of data to support their campaign.